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Knight for Münze Österreich

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spirkay

Forge Of Empires Soccer Event Artwork

I had the chance to illustrate the marketing artwork/loading screen for Innogames’ Forge of Empires Soccer Event.
I was great fun! Always a pleasure to work with em. <3 All 3D elements provided by Innogames.

Forge Of Empires Soccer Event Artwork

some detail shots …

Forge Of Empires Soccer Event Artwork

some detail shots …

Forge Of Empires Soccer Event Artwork

some detail shots …

Forge Of Empires Soccer Event Artwork

I had the chance to illustrate the marketing artwork/loading screen for Innogames’ Forge of Empires Soccer Event.
I was great fun! Always a pleasure to work with em. <3 All 3D elements provided by Innogames.

Dark Stars

Dark Stars is a Space Punk themed role-playing game set in a future where humanity is spreading throughout the stars and discovering that the universe is not exactly as they imagined it.

Here’s some concept art!

InnoGames' Elvenar Easter Event ArtworkInnoGames' Elvenar Easter Event Artwork

This years Elvenar Easter Event features very cool phoenixes. Check out animated version and making of on the next images.

… process as a gif

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… rough parallel animation because its just fun. :)

Space Miner

Space miner with a futuristic mobile phone and a driller

Der Albenkrieg Buchcover

I Illustrated the book cover to the debut fantasy novel by Tibor Merlak.

ANNO 2205 - Resident

Final concepts for tier 3

ANNO 2205 - Resident

Ingame screenshot

Gohlannbjahr

Another illustration for the fantasy trilogy “Erellgorh” by Matthias Teut. This artwork shows the habitat of the elves, beneath the roots of giant trees in a very old forest.

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3D

Knight for Münze Österreich

Coin collector’s album by the Münze Österreich

Knight for Münze Österreich

Coin collector’s album by the Münze Österreich

Knight for Münze Österreich

Coin collector’s album by the Münze Österreich

Knight for Münze Österreich

Coin collector’s album by the Münze Österreich

Tonda

One of the places in the high fantasy trilogy “Erellgorh” by Matthias Teut

Tonda Making of

Trying out different light directions.

Tonda Making of

First sketches/references, finding out a direction with the customer.

Industry flyby

Forge of Empires Autumn Event 2018

This Artwork was made for Innogames Forge of Empires (3D mesh provided by Innogames)

Forge of Empires Autumn Event 2018

… and a plain version without Innobert. (3D meshes provided by Innogames)

Elvenar Artwork

I had the chance to illustrate the new marketing artwork for the summer event 2018 of Elvenar, Innogames.
All 3D-meshes were provided by Innogames.

John Carter - Desert ruins

Illustration for the Rulebook of the John Carter RPG by Modiphius Entertainment.

John Carter - Desert ruins scribbles

The first two sketches

Dark Stars

Rulebook cover of Dark Stars by Epiphany Games

Pulsar 2849

Component overview on “Pulsar 2849”, a boardgame by Vladimír Suchý, Czech Games Edition.

Pulsar 2849

Box Artwork of “Pulsar 2849”, a boardgame by Vladimír Suchý, Czech Games Edition.

That's A Question

Boardgame Cover of “That’s a Question” by Vlaada Chvátil, Czech Games Edition

That's A Question

Game components of “That’s a Question” by Vlaada Chvátil, Czech Games Edition

That's A Question

Game components of “That’s a Question” by Vlaada Chvátil, Czech Games Edition

Port scenery

An important place in the High Fantasy Trilogy “Erellgorh” by Matthias Teut.

Port scenery

Putting in life, form, and atmosphere.

Port scenery

Rough blockout, shapes and colors

Port scenery

First sketch

That's A Question

Mainboard of “That’s a Question” by Vlaada Chvátil, Czech Games Edition

Elves' Village

An important place in the High Fantasy Trilogy “Erellgorh” by Matthias Teut.

Elves' Village

Define colors, blockout and texturing.

Elves' Village

Frist rough sketches

Seafight

Cancelled gameproject

Making of

Mountain City

An important place in the High Fantasy Trilogy “Erellgorh” by Matthias Teut.

Mountain City

First rough sketches to the left, then block out things and refine the image.

Knight with a goose

Final character

Knight with a goose

Making of

Book cover (Erellgorh Part 2)

The second part of the high fantasy trilogy by Matthias Teut

Castle

Finished painting

Castle

First sketches to get comfortable with the topic. I usually start with some rough black and white sketches to define values, composition and form.

Erellgorh - Map of Jukahbajahn

This is the world of Erellgorh – a high fantasy trilogy by Matthias Teut

Sketching in Hamburg

Book cover (Erellgorh Part 1)

The first part of the high fantasy trilogy by Matthias Teut

Urban sketching

Hamburg, 19. Nov. 2016

Keyvisual "Realistic Aquarium"

Final keyvisual for the videogame “Realistic Aquarium”

Keyvisual "Realistic Aquarium"

Blur, atmosphere, ambient settings

Keyvisual "Realistic Aquarium"

Photobashing!

Keyvisual "Realistic Aquarium"

Black and white layout approval

Keyvisual "Realistic Aquarium"

First rough value sketches to define the layout and composition

Environment moods

Cancelled gameproject

ANNO 2205 - Trader

Final concepts for the earth trader mainbuilding

ANNO 2205 - Trader

Sketches

ANNO 2205 - Trader

I also did the leveldesign – ingame screenshot

ANNO 2205 - Trader

I also did the leveldesign – ingame screenshot

ANNO 2205 - Trader

I also did the leveldesign – ingame screenshot

Sketching in Nantes

2014

Arctic cantina

Final concept

Arctic cantina/research lab

Sketches

David vs Goliath

Cancelled gameproject

Sketching in Mainz

Bagatelle, Mainz

Wullutu

One of the places in the high fantasy trilogy “Erellgorh” by Matthias Teut

ANNO 2205 - Prop research

Siege aerial

This was once screenshot from the news.

ANNO 2205 - Spaceport

Research/scribbles

ANNO 2205 - Swamp pump

Final concept

ANNO 2205 - Swamp pump

Trying out different pump designs

ANNO 2205 - Swamp pump

Rough research/layout about the system and how it could work

Sketching in Mainz

2014

ANNO 2205 - Warships

Enemy battleship, final concept

ANNO 2205 - Warships

Enemy battleship, scribbles (size comparison to player ships)

ANNO 2205 - Warships

Player battleship, scribbles

Sailship-classes (early 18th century)

Heavy class

Sailship-classes (early 18th century)

Light class

Sailship-classes (early 18th century)

Artillery class

Sailship-classes (early 18th century)

Legendary class

Sailship-classes (early 18th century)

Legendary variants

Sailship-classes (early 18th century)

Moodpainting to define the deck of the ship

Shot ship

Cancelled gameproject

Environment moods

Cancelled gameproject