I had the chance to illustrate the marketing artwork/loading screen for Innogames’ Forge of Empires Soccer Event.
I was great fun! Always a pleasure to work with em. <3
All 3D elements provided by Innogames.
some detail shots …
some detail shots …
some detail shots …
I had the chance to illustrate the marketing artwork/loading screen for Innogames’ Forge of Empires Soccer Event.
I was great fun! Always a pleasure to work with em. <3
All 3D elements provided by Innogames.
Dark Stars is a Space Punk themed role-playing game set in a future where humanity is spreading throughout the stars and discovering that the universe is not exactly as they imagined it.
Here’s some concept art!
This years Elvenar Easter Event features very cool phoenixes. Check out animated version and making of on the next images.
Space miner with a futuristic mobile phone and a driller
I Illustrated the book cover to the debut fantasy novel by Tibor Merlak.
Final concepts for tier 3
Ingame screenshot
Another illustration for the fantasy trilogy “Erellgorh” by Matthias Teut. This artwork shows the habitat of the elves, beneath the roots of giant trees in a very old forest.
Coin collector’s album by the Münze Österreich
Coin collector’s album by the Münze Österreich
Coin collector’s album by the Münze Österreich
Coin collector’s album by the Münze Österreich
One of the places in the high fantasy trilogy “Erellgorh” by Matthias Teut
Trying out different light directions.
First sketches/references, finding out a direction with the customer.
This Artwork was made for Innogames Forge of Empires (3D mesh provided by Innogames)
… and a plain version without Innobert. (3D meshes provided by Innogames)
I had the chance to illustrate the new marketing artwork for the summer event 2018 of Elvenar, Innogames.
All 3D-meshes were provided by Innogames.
Illustration for the Rulebook of the John Carter RPG by Modiphius Entertainment.
The first two sketches
Rulebook cover of Dark Stars by Epiphany Games
Component overview on “Pulsar 2849”, a boardgame by Vladimír Suchý, Czech Games Edition.
Box Artwork of “Pulsar 2849”, a boardgame by Vladimír Suchý, Czech Games Edition.
Boardgame Cover of “That’s a Question” by Vlaada Chvátil, Czech Games Edition
Game components of “That’s a Question” by Vlaada Chvátil, Czech Games Edition
Game components of “That’s a Question” by Vlaada Chvátil, Czech Games Edition
An important place in the High Fantasy Trilogy “Erellgorh” by Matthias Teut.
Putting in life, form, and atmosphere.
Rough blockout, shapes and colors
First sketch
Mainboard of “That’s a Question” by Vlaada Chvátil, Czech Games Edition
An important place in the High Fantasy Trilogy “Erellgorh” by Matthias Teut.
Define colors, blockout and texturing.
Frist rough sketches
Cancelled gameproject
An important place in the High Fantasy Trilogy “Erellgorh” by Matthias Teut.
First rough sketches to the left, then block out things and refine the image.
Final character
Making of
The second part of the high fantasy trilogy by Matthias Teut
Finished painting
First sketches to get comfortable with the topic. I usually start with some rough black and white sketches to define values, composition and form.
This is the world of Erellgorh – a high fantasy trilogy by Matthias Teut
The first part of the high fantasy trilogy by Matthias Teut
Hamburg, 19. Nov. 2016
Final keyvisual for the videogame “Realistic Aquarium”
Blur, atmosphere, ambient settings
Photobashing!
Black and white layout approval
First rough value sketches to define the layout and composition
Cancelled gameproject
Final concepts for the earth trader mainbuilding
Sketches
I also did the leveldesign – ingame screenshot
I also did the leveldesign – ingame screenshot
I also did the leveldesign – ingame screenshot
2014
Final concept
Sketches
Cancelled gameproject
Bagatelle, Mainz
One of the places in the high fantasy trilogy “Erellgorh” by Matthias Teut
This was once screenshot from the news.
Research/scribbles
Final concept
Trying out different pump designs
Rough research/layout about the system and how it could work
2014
Enemy battleship, final concept
Enemy battleship, scribbles (size comparison to player ships)
Player battleship, scribbles
Heavy class
Light class
Artillery class
Legendary class
Legendary variants
Moodpainting to define the deck of the ship
Cancelled gameproject
Cancelled gameproject