


Above: some concepts for the video game Ghost Recon Breakpoint (2019)
Above is one of the many artworks done for the presentation (45+ pages) “100+ Ideas For A Lively Hamburg City Center” (link below)
100+ Ideas For A Lively Hamburg City Center (2025)
I have been working in the games industry as a concept artist for over 11 years. Since the industry is currently going through a difficult period, I decided to develop a Plan B. Urban planning has fascinated me for a long time, and about a year ago, I decided to take part in your competition and use it as a starting point for a potential career change.
Between family, work, and everyday life, I only had fragmented time to dedicate to this project. While I may not have formal training in the field, I was highly motivated, and I hope that my fresh, perhaps naive perspective can be a source of inspiration.
I’m well aware that my ideas can’t be implemented as they are. But for me, it’s more about offering a new impulse. A different perspective. Showing that another kind of future is possible, more ambitious, more idealistic.
> Click here: 100+ Ideen für eine belebte Hamburger Innenstadt
Oberhafen Vision














The above photobashes were created for Ghost Recon Breakpoint. My task was to use a contemporary architectural style while also developing a distinct visual architectural language for the in-game city of Liberty.




I always work from the macro to the micro level. The task was to plan a contemporary city in the desert. I thoroughly enjoyed this mission. As seen in the screenshot from the trailer, my designs served as inspiration. Absolutely fantastic!



Some prop designs and building concepts


They asked me to come up with a solution for a whole district. Today I’d start completely different, but back in the days I photobashed a lot, and came up with some building ideas for the “leisure district”. Below: several proposals to define the look and feel.







Skell HQ
Another remarkable challenge was to discover architectural solutions for the in-game Skell headquarters. Taking into account Skell’s essence, I conceived this concept, and I found my affection for copper elements, haha. Reflecting on it today, I didnt think a lot about level design and gameplay back in the days. Nevertheless, on the whole, I genuinely loved this task too.