About

Sören Meding

Just call me Soren. I am a freelance concept artist and illustrator, born and raised in Hamburg, Germany. My artistic journey has been deeply influenced by my passion for history and my boundless curiosity, which has nurtured my creativity and established me as a dependable artist. Adapting to novel and challenging scenarios comes naturally to me, facilitated by my organized workflow that ensures efficiency throughout my creative process. My strength lies in crafting immersive visuals and believable designs. I rely on a large visual library, a meticulous research, and lots of iterations. I’m also quite funny. Joke.

Game projects

I have been active in the video game industry since 2014 and have already accompanied many projects. Enumerating all of them would be nitpicking. Here are only the most significant milestones (I am allowed to report on):

Star Atlas

(ATMTA, Inc.)

  • Worked both on the Environment Team and the Vehicle Team
    • Created “Armstrong” design language
    • Created “Cary Farm” design language
    • Countless concepts, keyarts and iterations
    • Level Design/Game Systems visual support
    • Marketing artworks
    • LandSale 2022 Art Team
    • SAGE mobile game

View all Star Atlas posts →

Ghost Recon Breakpoint

(Ubisoft, Gameco Studios)

  • Via outsourcing partner “Gameco Studios”
    • Concepts for buildings like Skell HQ, Seed Vault, or Rehab, many more
    • Proposals for an architectural language and urban planning concepts for e. g. Skell HQ, Liberty city
    • Swamp cold war military base concepts

View Ghost Recon Breakpoint post →
View architectural post for Ghost Recon Breakpoint →

Anno 2205

(Ubisoft Mainz)

  • Internship 6 months, freelance after that (2 years in total)
    • Hundreds of painted 2D concepts sketches
    • Learned how a game production works
    • Worked in all 4 Biomes: earth, artic, moon and tundra
    • Level Design support (Event Session, hard surface)
    • Texture support and polish in the end of the production
    • Marketing artworks
    • Tundra DLC

View Anno 2205 post →

Golde Age

(Goodgame Studios)

  • Project good cancelled after few months
  • Early exploration containing:
    • Research age of sail
    • Numerous mood paintings
    • Classification of ship tiers
    • Painted concept art ships

View Golden Age post here →

Forge of Empires
Elvenar

(Innogames)

  • Freelance support
  • 2D Concept Art for event buildings (partly 10 tiers each) of “Forge of Empires”:
    • Fall Barn, 2020; Watermill, Spring 2020; St. Patricks, 2020; Musketeers, 2020; Governors Villa; Greek Pavillon; Greek Plaza
  • “Forge of Empires” Marketing Artworks
    • Autumn Event, 2018; Superbowl, 2019, 2021; Summer, 2020; Soccer Event 2019
  • Marketing art Vis-Dev for “Forge of Empires” (3x artworks)
  • “Elvenar” Marketing Artworks
    • Easter Event 2019, 2020; Summer Event, 2018, 2019; Superbowl, 2021

Find a Forge of Empires marketing artwork here →

Clients

Teaching

At a local game school, I am dedicated to shaping the next generation of game creators through comprehensive instruction in world building. My instructional palette spans across vital elements like level design, research practices, some concept art, and lighting. Additionally, my knowledge has been shared through impactful presentations at noteworthy events.